TestMyGears

Valorant to Apex Legends sensitivity converter

Convert Valorant sensitivity to Apex Legends instantly — enter mouse DPI and your Valorant in-game sens to get the equivalent Apex Legends setting, both eDPI readouts, and matching cm/360° for muscle memory.

Sensitivity sync

Match cm/360° across 14 FPS engines

cm/360 26.0
From
To

Apex Legends sensitivity

0.6286

eDPI (VAL) 503

×0.314
How does this work?

Counter-Strike 2 uses a Source 2 engine yaw of 0.022, while Valorant uses 0.07. The conversion ratio is 0.314.

Engine yaw values

VAL

Valorant

Unreal Engine 4

0.07
APX

Apex Legends

Source

0.022

Formula

New Sens = Old Sens × (Old Yaw ÷ New Yaw)

cm/360 = 360 ÷ (DPI × Sens × Yaw) × 2.54

Conversion ratio: ×0.3143

2 × (0.022 ÷ 0.07) = 0.6286

VAL → APX eDPI calculator & sens converter

Valorant (Unreal Engine 4, yaw 0.07) and Apex Legends (Source, yaw 0.022) use different sensitivity scales. This converter applies New Sens = Old Sens × (0.07 ÷ 0.022) — ratio ×3.182 — so physical turn distance stays identical.

Yaw value differences

Each FPS engine uses its own yaw constant — the degrees turned per mouse count. A sensitivity of 2.0 in CS2 and 2.0 in Valorant produce completely different rotation speeds because Source 2 yaw (0.022) differs from Valorant yaw (0.07).

Precise ratio conversion

New Sens = Old Sens × (Old Yaw ÷ New Yaw). This formula preserves the same physical cm/360° distance so your arm and wrist travel the same distance for a full turn in any supported game.

Consistent muscle memory

Keeping cm/360° identical across titles means you do not relearn flick distance when switching between tactical shooters, battle royales, or arena FPS games — only the in-game number changes.

Sensitivity converters by game pair

Dedicated pages for Valorant to CS2, Fortnite to Valorant, and other high-search conversions — each pre-loaded with the correct source and target games.

Supported games

Fourteen FPS titles with verified yaw constants for accurate game sensitivity conversion.

CS2

Counter-Strike 2

Source 2 · yaw 0.022

CSGO

Counter-Strike: Global Offensive

Source · yaw 0.022

VAL

Valorant

Unreal Engine 4 · yaw 0.07

APX

Apex Legends

Source · yaw 0.022

TF2

Team Fortress 2

Source · yaw 0.022

OW2

Overwatch 2

Overwatch Engine · yaw 0.002222

R6S

Rainbow Six Siege

AnvilNext · yaw 0.002222

FN

Fortnite

Unreal Engine 5 · yaw 0.005555

COD

Call of Duty: Warzone

IW Engine · yaw 0.0022

EFT

Escape from Tarkov

Unity · yaw 0.005

PUBG

PUBG: Battlegrounds

Unreal Engine 4 · yaw 0.002222

TF

The Finals

UE5 (Custom) · yaw 0.0055

BF

Battlefield 2042

Frostbite · yaw 0.022

DF

Delta Force: Hawk Ops

Unreal Engine 4 · yaw 0.022

MR

Marvel Rivals

Unreal Engine 5 · yaw 0.022

Key concepts

Sensitivity numbers are meaningless without engine context. These four terms explain what the converter calculates and why the result matters.

What is a yaw value?

Yaw is an engine parameter that defines how many degrees the camera rotates per mouse input unit. Different engines use different yaw constants, which is why the same sensitivity number feels faster or slower between games.

What is cm/360?

Centimeters per 360° is the physical distance your mouse travels for one full horizontal rotation. It is the universal standard for comparing sensitivity across games, DPI settings, and players.

What is eDPI?

Effective DPI equals mouse DPI multiplied by in-game sensitivity for a specific title. Two players with 1600 eDPI in CS2 share the same turn speed even if one uses 800 DPI × 2.0 and another uses 400 DPI × 4.0.

Why convert sensitivity?

Proper yaw-based conversion preserves muscle memory when you switch games. Without conversion, a comfortable CS2 sens might feel unusably slow in Valorant or painfully fast in Overwatch 2.

How to use the sensitivity converter

Preset to Valorant → Apex Legends. Enter DPI and your Valorant sensitivity, then copy the converted Apex Legends value into game settings.

  1. Select source and target games

    Choose the game you are converting from (source) and the game you want to match (target). Use the swap button to reverse direction, or pick a popular conversion shortcut below the formula card. See also: converter tool .

    Tip CS2 → Valorant is the most common pairing — start there if you are unsure

  2. Enter DPI and in-game sensitivity

    Type your mouse DPI and the in-game sensitivity from the source game. The converter updates the target sensitivity, cm/360°, and both eDPI values live as you type. See also: DPI test .

    Tip Keep Windows pointer speed at 6/11 and disable Enhance pointer precision for accurate results

  3. Copy and verify in-game

    Click the copy button next to the converted sensitivity, paste it into the target game settings, and play a deathmatch or range session. Allow one to two weeks of adaptation even with a mathematically correct conversion. See also: precision aim test .

    Tip FOV and ADS multipliers can still change feel — tune ADS separately if needed

VAL → APX conversion reference

Valorant engine yaw

Unreal Engine 4 · yaw 0.07. Your Valorant eDPI = DPI × Valorant sensitivity — game-specific, not portable to Apex Legends without conversion.

Apex Legends engine yaw

Source · yaw 0.022. The converted Apex Legends sens preserves cm/360° from Valorant — do not copy eDPI numbers directly across engines.

Conversion ratio

Multiply Valorant sensitivity by ×3.182 to get Apex Legends sensitivity at the same physical turn speed. Example: 2.0 VAL sens → 6.364 APX sens.

Sensitivity by game type

Tactical shooter

  • CS2, Valorant, Rainbow Six Siege — precision headshots reward lower sens.
  • Recommended cm/360°: 40–60 cm for most competitive players.
  • Arm aiming primary; wrist for micro-adjustments.
  • Common DPI range: 400–800.

Battle royale

  • Apex Legends, PUBG, Fortnite — medium sens balances tracking and turns.
  • Recommended cm/360°: 30–45 cm for versatile play.
  • Set separate ADS sensitivity per scope where the game allows.
  • Consider higher FOV (100–110) alongside sens tuning.

Fast-paced arena

  • Overwatch 2, Call of Duty — higher sens helps with multi-directional threats.
  • Recommended cm/360°: 20–35 cm for flick-heavy heroes.
  • Different heroes or operators may need different sensitivities.
  • Wrist primary; arm for large 180° turns.

Valorant to Apex Legends sensitivity converter FAQs

How do I convert Valorant sensitivity to Apex Legends?

Enter your mouse DPI and Valorant in-game sensitivity in the converter above. The tool outputs the equivalent Apex Legends sens using New Sens = Old Sens × (0.07 ÷ 0.022) — ratio ×3.182 for this pairing.

Is there a Valorant to Apex Legends eDPI calculator?

eDPI is game-specific, so you cannot copy Valorant eDPI into Apex Legends. This converter shows both eDPI values while matching cm/360° — that is the correct way to preserve aim feel between VAL and APX.

What is the Valorant to Apex Legends sens ratio?

Multiply Valorant sensitivity by ×3.182 to get Apex Legends sensitivity at the same physical turn distance. DPI does not change the ratio — only the in-game number scales with yaw.

Can I copy Valorant eDPI to Apex Legends?

No. Different yaw values mean identical eDPI numbers produce different cm/360° in Valorant vs Apex Legends. Use this converter to match cm/360°, not eDPI.

How do DPI and in-game sensitivity work together?

DPI × in-game sensitivity = eDPI for that specific game. A 800 DPI mouse at 2.0 sens and a 400 DPI mouse at 4.0 sens share the same eDPI (1600) in the same title — they turn at the same speed. DPI and sens are interchangeable levers; yaw conversion only changes the in-game number between different games.

Why do pros generally use low sensitivity?

Lower sensitivity improves precision for small hand movements and micro-corrections. Most professional FPS players sit between 40–60 cm/360° in tactical shooters. Lower sens demands more desk space but rewards consistent crosshair placement.

How does FOV affect sensitivity feel?

Higher FOV widens the visible scene, so the same sensitivity can feel slower because targets appear smaller and farther from center. Conversion preserves cm/360° but not perceived speed — you may need a short adaptation period after changing FOV.

Should mouse acceleration be on or off?

Keep acceleration off for competitive play. Windows Enhance pointer precision scales movement non-linearly, breaking muscle memory. Disable it, set pointer speed to 6/11, and enable raw input in each game for consistent aim.

What should ADS sensitivity be set to?

Two common approaches: match 1.0 ADS multiplier for identical physical cm/360° while scoped, or use 0.7–0.9 for finer precision at zoom. This converter handles hip-fire sens — tune ADS separately per scope in battle royale titles.

Why does it still feel different after converting?

FOV differences, frame rate, input lag, mouse acceleration, and game-specific ADS scaling all change perceived aim. Even a mathematically correct conversion needs one to two weeks of play to rebuild muscle memory. Verify hardware DPI first with a ruler test.

Sensitivity conversion key points

  • Yaw is key

    Different engine yaw values mean the same sensitivity number has completely different meanings. Always convert using yaw ratios, not guesswork.

  • Keep cm/360 consistent

    Centimeters per 360° is the only reliable cross-game standard. Match this value and your physical aim distance stays the same.

  • DPI does not change the ratio

    Sensitivity conversion uses yaw ratios only. DPI affects cm/360° and eDPI readouts but not the Old Sens × (Old Yaw ÷ New Yaw) formula.

  • Disable mouse acceleration

    Turn off Enhance pointer precision in Windows, enable raw input in-game, and keep OS sensitivity at 6/11 for consistent results.

  • Find sens, then sync

    Dial in your ideal cm/360° in one main game first, then use this converter to sync every other title. Verify with the precision aim test.