eDPI calculator
Effective DPI for any FPS game
eDPI = DPI × sens (same in every game). cm/360 updates with each game's yaw.
eDPI
1,600
Low · 33–65 cm/360cm/360 26.0
inch/360 10.2
Formula 800 × 2
Calculate your Valorant effective DPI (eDPI) and in-game sensitivity in seconds — see where you sit in the competitive Valorant eDPI range, compare against pro players, and copy your sens for ranked.
Effective DPI for any FPS game
eDPI = DPI × sens (same in every game). cm/360 updates with each game's yaw.
eDPI
1,600
Low · 33–65 cm/360cm/360 26.0
inch/360 10.2
Formula 800 × 2
26.0 cm
10.2 inches
eDPI = Mouse DPI × In-game Sensitivity
cm/360 = 360 ÷ (DPI × Sens × Yaw) × 2.54
Yaw for Counter-Strike 2: 0.022
800 × 2 = 1,600 eDPI
Valorant uses Unreal Engine 4 with yaw 0.07. Enter mouse DPI and Valorant sensitivity to get eDPI, cm/360°, speed tier, and how your setup compares to the average Valorant pro eDPI band.
eDPI = Mouse DPI × In-game sensitivity. For example, 800 DPI × 2.0 sens = 1600 eDPI — the same turn speed as 400 DPI × 4.0 in the same game.
Two players with the same eDPI in the same title share identical turn speed even if one uses high DPI/low sens and another uses low DPI/high sens. It is the universal language for comparing setups on Reddit and Discord.
eDPI is game-specific — 1600 eDPI in CS2 feels different from 1600 eDPI in Valorant because yaw values differ. cm/360° is the true cross-game standard; this tool shows both.
Dedicated pages for Valorant, Apex, Fortnite, Marvel Rivals, CS2, and every supported FPS title — each pre-loaded with the correct engine yaw.
Physical cm/360 bands — the true cross-game standard. eDPI alone is game-specific; use cm/360 to compare feel between engines.
Very low
65–130 cm/360Pure arm aiming with a large mouse pad. Maximum precision but slower 180° turns — common for AWP and sniper roles.
65–130 cm/360
Low
33–65 cm/360The most common range among FPS pros. Strong precision with enough mobility for CS2 and Valorant competitive play.
33–65 cm/360
Medium
22–33 cm/360Versatile setting popular in Apex Legends, Overwatch 2, and other titles that need frequent camera rotation.
22–33 cm/360
High
13–22 cm/360Wrist-dominant control suited for fast battle royale scanning and high-tempo arena shooters.
13–22 cm/360
Very high
Under 13 cm/360Extreme speed that demands exceptional hand control. Sometimes used in Fortnite for build-focused play.
Under 13 cm/360
Gamers search for Valorant eDPI calculator, CS2 eDPI calculator, and Fortnite eDPI calculator because each title uses different sensitivity scales. These terms explain what the tool outputs.
Effective DPI equals hardware DPI multiplied by in-game sensitivity for a specific game. It is the fastest way to compare whether two setups turn at the same speed in the same title.
Centimeters per full horizontal rotation — the physical distance your mouse travels for a 360° turn. Competitive players use cm/360 to match muscle memory when switching games.
Valorant eDPI, CS2 eDPI, and Overwatch eDPI numbers are not interchangeable. Always calculate eDPI inside the game you play, then use cm/360 or a sensitivity converter to match another title.
Higher DPI with lower sens and lower DPI with higher sens can produce identical eDPI. Prefer native sensor DPI steps and disable Windows pointer acceleration for consistent results.
Pick your DPI and Valorant in-game sensitivity, then read eDPI and cm/360°. Copy your eDPI or jump to the sensitivity converter to match another title.
Choose CS2, Valorant, Fortnite, Overwatch 2, Apex Legends, or any supported title. cm/360 uses that game's yaw constant so physical distance stays accurate. See also: eDPI calculator .
Tip Add ?game=valorant to the URL to deep-link Valorant eDPI calculator presets
Type your mouse DPI and current in-game sensitivity. eDPI, cm/360°, inch/360, and the live formula update as you type. See also: DPI test .
Tip Verify real DPI with the ruler test before trusting eDPI math
Check the speed tier badge and pro reference row. If your eDPI feels wrong, adjust sens in small steps and re-test in a deathmatch or aim trainer. See also: sensitivity converter .
Tip Allow one to two weeks of play after any eDPI change to rebuild muscle memory
Most ranked Valorant players land between 200–400 eDPI — roughly 25–50 cm/360° at 800 DPI. Duelists often run slightly higher; sentinel and OP players sometimes go lower for pixel-perfect flicks.
The practical average Valorant eDPI for competitive play clusters around 280–350 eDPI. That is not a target — use this calculator to find your cm/360°, then tune in small steps until aim feels consistent.
Reference pros in this tool include TenZ (560 eDPI) and Aspas (763 eDPI). Live cited range in our chart: 560–763 eDPI.
Enter DPI to reverse-calculate the in-game sensitivity that hits a target eDPI — useful when a teammate shares their Valorant sens card or you want to match a streamer config.
Most competitive Valorant players land between 200–400 eDPI (about 25–50 cm/360° at 800 DPI). The best eDPI is the one that lets you flick to heads and correct micro-errors without overshooting — use this calculator to find your cm/360°, then adjust in small steps.
Community and pro data cluster the average Valorant eDPI around 280–350 for ranked play. Treat that as a reference band, not a rule — hand size, desk space, and agent role matter more than matching an average.
Valorant pro eDPI commonly spans 200–400 eDPI, with cited examples like TenZ around 560 eDPI and Aspas around 763 eDPI in our reference chart (560–763 eDPI across listed pros). Lower eDPI favors precision; higher eDPI helps wide clears.
Valorant pros vary by role — precision riflers often sit lower (200–320 eDPI) while aggressive entry players sometimes run higher. Check the pro reference list in the tool for named examples, then tune to your own cm/360° comfort.
Valorant eDPI = Mouse DPI × Valorant in-game sensitivity. Example: 800 DPI × 0.35 sens = 280 Valorant eDPI. Enter both values in the calculator above for an instant readout with cm/360°.
Yes — enter DPI and sensitivity to get Valorant eDPI, or work backward from a target eDPI to find the in-game sens that matches a pro or friend. cm/360° is shown for cross-game comparison.
Do not copy eDPI across games. Use the Valorant to CS2 sensitivity converter to preserve cm/360° — yaw math changes the in-game number even when physical turn distance stays the same.
Both can produce the same eDPI. Higher DPI can offer finer stepping on some sensors, but pushing far above native DPI may introduce interpolation noise. Pick a stable native DPI and tune in-game sens to hit your target eDPI.
If eDPI stays the same, turn speed is identical — only the DPI/sens ratio changed. If eDPI changes, expect one to two weeks of adaptation even when cm/360 is mathematically correct.
No. Different engines use different yaw values, so 800 eDPI in CS2 is not the same physical speed as 800 eDPI in Valorant. Use cm/360 or the sensitivity converter for cross-game matching.
Pro eDPI is a useful starting range, not a rule. Use the PSA method or small incremental changes to find what fits your hand size, desk space, and role.
Turn off Enhance pointer precision in Windows and enable raw input in each game. Acceleration breaks the linear DPI × sens relationship.
Pick a DPI your sensor handles without interpolation — often 400, 800, 1600, or 3200 depending on the model.
Measure real cm/360 in-game and compare to this calculator. If they diverge, your DPI may not match the rated value.